Use
Ship a full UA creative set from one store link.
Five skills that cover the mobile-game ad pipeline end to end — a real HTML5 playable, a captioned video ad, install-driving end cards, word-synced captions, and every aspect ratio your channels need.
Real output
See what Game Ad Studio creates
Actual results from the examples below — run your own in the playground above.
Everything you can do
What Game Ad Studio does
Playables that are real games
The playable-ad engineer researches your game and builds an actual HTML5 mini-game — not a video pretending to be one.
Store link in, video ad out
Paste an App Store / Google Play URL and get a finished, captioned UA video built from your game's own art and footage.
End cards in your game's art style
Logo + a few reference images in, polished install-driving end card creatives out — characters, colors, and mood pulled from your art.
Channel-ready by default
Karaoke captions for muted feeds and clean 9:16 / 1:1 / 16:9 / 4:5 cuts, so one creative ships everywhere.
Who it's for
Built for teams who ship.
UA managers
Refresh creatives weekly without waiting on a production queue.
Indie & mid-core studios
A full ad set from the assets you already have — no creative team required.
Growth agencies
Concept-to-creative for every client title, on an API you can automate.
Comparison
Game Ad Studio vs Closed AI apps
An API-native, usage-based alternative to Closed AI apps — your skill and prompt run server-side, called from your own product, billed per run.
| Closed AI apps | puras | |
|---|---|---|
| What you get back | An answer or a file inside their app | A typed result your app receives over one API call |
| Where it runs | Locked in their UI — users have to leave your product | Game Ad Studio is infrastructure you embed in your own product |
| Pricing | Opaque per-task credits you can't predict | Usage-based and itemized — every run reports its exact cost |
| Control | Their workflow, their models, their changes | Your skill and prompt, versioned and run server-side |
FAQ
Questions, answered.
What do I need to get started?+
A store link is enough for video ads. Playables and end cards work best with your logo and a few sprites or reference images — the skills research the rest.
Are the playable ads real HTML5 games?+
Yes. The agent designs the mechanic and engineers it on a baked 2D engine, then verifies it headlessly — you get one self-contained HTML file that ad networks accept.
Which ad networks and formats are covered?+
Playables ship as single-file MRAID-friendly HTML; videos and end cards come in 9:16, 1:1, 16:9 and 4:5, with burned-in captions for muted autoplay feeds.
Can I run it from my own pipeline?+
Every skill here is callable over a simple jobs API (and MCP), so you can regenerate a whole creative set per title, per week, programmatically.
Get started